﻿namespace Gui.Controls
{
    partial class MetalLabel
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            try
            {
                if (disposing && (components != null))
                {
                    components.Dispose();
                }
                base.Dispose(disposing);
            }
            catch
            {
            }
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.SuspendLayout();
            // 
            // MetalLabel
            // 
            this.Name = "MetalLabel";
            this.Size = new System.Drawing.Size(96, 21);
            this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.MetalLabel_MouseDown);
            this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.MetalLabel_MouseMove);
            this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.MetalLabel_MouseUp);
            this.ResumeLayout(false);

        }

        #endregion
    }
}
